5.1.0

WARNING:

The first line indicates the version of this file.
If it does not match the version of the mod, this file will be replaced.
Backup this file if you want to keep any changes you made to it.

Instruction on how to customize the Lucky Block might be added
For now, look at everything below the '>drops' line to understand the syntax.

~SPAWNRATE/STRUCTURECHANCE~

The spawnrate means the Lucky Block will have a 1 in (spawnrate) chance of spawning per chunk.
This means the smaller the spawnrate, the more likely it is to spawn. Set it to 0 to prevent natural spawning.
The structureChance means every time the Lucky Block spawns it will have a 1 in (structureChance) chance of spawning within a structure.

~RECIPE~

To configure the recipe, use the first 3 groups of letters to show what the recipe will look like in the crafting table.
A space instead of a letter will indicate that nothing goes there. Then, match each letter to it's appropriate item/block.
Look below to understand. for no recipe, don't put anything below the recipe line.

>properties
spawnrate=200
structureChance=2
recipe=lll,ldl,lll,l,coal,d,dropper
doDropsOnCreativeMode=false

>craftingitems
diamond=12
diamond_block=100
emerald=8
emerald_block=80
gold_ingot=6
gold_block=60
iron_ingot=3
iron_block=30

golden_carrot=30
golden_apple,0=40
golden_apple,1=100
nether_star=100

rotten_flesh=-5
spider_eye=-10
fermented_spider_eye=-20
poisonous_potato=-10
fish,3=-20

>drops
/========== TOOLS & ARMOR ==========
/PartridgeinaPearTree
type=entity,ID=Chicken,NBTTag=(CustomName="#fPartridge in a Pear Tree",CustomNameVisible=true),amount=1,relativeToPlayer=true,reinitialize=true@luck=1
/TurtleDoves
ID=feather,amount=2@luck=1
/FrenchHens
type=entity,ID=Chicken,NBTTag=(CustomName="#6FrenchHens",CustomNameVisible=true),amount=3,relativeToPlayer=true,reinitialize=true@luck=1
type=entity,ID=Chicken,NBTTag=(CustomName="#2CallingBirds",CustomNameVisible=true),amount=4,relativeToPlayer=true,reinitialize=true@luck=1
/goldrings
ID=gold_nugget,amount=4@luck=2
/GeeseALaying
ID=egg,amount=5@lucky=0
/SwansASwimming
ID=water_bucket,amount=6@lucky=1
/MaidsForMilking
type=entity,ID=Cow,NBTTag=(CustomName="#6MaidsForMilking",CustomNameVisible=true),amount=8,relativeToPlayer=true,reinitialize=true@luck=1
/LadiesDancing
type=entity,ID=Villager,NBTTag=(CustomName="#3LadiesDancing",CustomNameVisible=true),amount=9,relativeToPlayer=true,reinitialize=true@luck=1
/LordsALeaping
type=entity,ID=Villager,NBTTag=(CustomName="#1LordsALeaping",CustomNameVisible=true),amount=10,relativeToPlayer=true,reinitialize=true@luck=1
/PipersPiping
type=entity,ID=Enderman,NBTTag=(CustomName="#3Pipers",CustomNameVisible=true),amount=11,relativeToPlayer=true,reinitialize=true@luck=1
/DrummersDrumming
type=entity,ID=Creeper,NBTTag=(CustomName="#2DrummersDrumming",CustomNameVisible=true),amount=12,relativeToPlayer=true,reinitialize=true@luck=1